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how to draw comic book style

Contents

  • Using Stick Figures
  • Drawing A Human being Effigy
  • Drawing The Head
    • The Head Structure
    • The Loomis Method
    • The Cranium (Sphere)
    • Mandible (Cake)
    • Unlike Angles
    • Dividing The Face up
  • Recommended Books
    • Cartoon The Homo Head by Burne Hogarth
    • Dynamic Figure Drawing by Burne Hogarth
    • Drawing Human Anatomy by Giovanni Civardi
    • Drawing Cutting Border Comics by Christopher Hart

Using Stick Figures

Cartoon with stick figures is an effective style to describe if you are new to drawing human effigy in motion or activity. Regardless of whether you are new to drawing the human figure or not, using stick figures as the form or footing of your figure proves to be an constructive method of drawing proper body proportion. The stick figure technique helps you simplify the os construction of the body and can add together more than versatility when cartoon the human figure in action, which is essential in comic fine art. In this folio, we will go through how to use stick figures in your drawing, and why we recommend this method. We too include some basic poses that is pretty common in today's comics.

Notice the difference between the two film (in a higher place). On your left is the original stick figure or the "hangman" stick figure, which is what most would call up of when the word "stick effigy" is mentioned. The picture on the right is how a stick figure (some chosen "stick mannequin" ) will look similar when yous describe them for comic art. It is quite similar to the "hangman" effigy but with an added line for shoulder and pelvis line.With the stick figure, it is all-time to add upon or form shapes that stand for major bone structures/muscles, which is a lot more easier to work with.

The idea in this method is to "build up" the figure with the stick effigy interim as a frame. With circles representing the joints and facial features with either a cross or lines, the stick figure should be like shooting fish in a barrel and quick to depict. Remember to depict the stick figures lightly(with light and thin strokes) as it will be easier to erase afterward. Afterwards you accept finished drawing the bones stick effigy form, you can beginning to add up simple shape to the stick figure form starting from pinnacle to bottom.Rectangle and square similar shapes are great for the trunk, neck and pelvis. Cylinder-similar shapes is tin be used for longer parts of the torso like arms and legs.

Later you are done with the shapes, you can see that you lot accept roughly made a basic "mannequin" effigy just past adding form to the stick figures.The male person and female human figure have different proportion and features. It is vital that yous understand the difference between the two to avoid confusion and mistakes in your cartoon. Discover out more about more than about the male person/female person difference Here.

Once it is finished,you can start to include aspect of the clothing or costume to your character.In this instance it is a costume.Costumes are easier to draw when compared to normal clothing/attire mainly because most costumes are tight fitting which has less fold or creases.For more on clothing and armor click HERE.

Most done!

Now for some finishing touches. You can now focus on facial features/hair to the head. Add details to the costume and start to work on the shading to requite it a more realistic and iii dimensional await and feel.

Note that when drawing poses, you lot must recall that the spine/backbone or whatever part of the human body is never directly fifty-fifty when the effigy is continuing directly. Drawing a directly spine/backbone is one of the most mutual mistake made by beginners. Another thing to take into consideration is the versatility or fluidity of the human torso.

Here are some poses you see in nigh comics these days. Stick figures are used instead of a fully drawn figure so that you can see these poses in its most basic form. Afterwords, once you have gotten more familiar with this technique, you tin improve on it still you like.

Stick figure works well with nearly proportion.Don't forget the deviation betwixt male and female figure- check it out HERE.

Drawing A Human Figure

Anyone tin can larn to draw with the correct teaching. It is the personal mode that emerges later on that makes drawing human body stances comical, dramatic or agile. If you are intrigued with pursuing a career in drawing or simply as a hobby, sharpen your pencil and get set for your start lesson. Having a professional person artist at your side volition also help and give great tips in the areas of remainder, lines and shading. An excellent book by Giovanni Civardi titled Drawing Human Anatomy is a bang-up reference book to have on hand. Now let'due south go started. This lesson volition involve the head and the upper body.

Drawing The Head

Being able to draw a face up naturally is a skill that most comic artist have, and it is also something that beginners should learn to do.Drawing faces isn't all near drawing it as realistic or believable as possible, simply you must besides exist able to draw the confront consistently so that other volition recognize it every time you create them. Be certain to do a standard character evolution or bones profiling of the grapheme you are about to draw. This will not only act as an objective for your drawing but too helps you lot avert straying from what you are planning to draw. For more on Graphic symbol Cosmos click Hither.

Similar to cartoon the body figure, the head as well has its own proportion called – facial proportion. The reason is that the facial proportion is to help you with the facial feature placement and avoid the fault (or habit) of making the eyes too shut or the nose too big.Agreement the basic of facial construction and proportion can help you reach realism when drawing the head.

The Head Structure

The most important role of the head structure is the feature placement. Once you have drawn the outline of the head, you must first determine the center of the face. Draw a directly line vertically (from top to lesser).This is to make sure that the facial feature is aligned properly in the eye.You lot can now beginning placing line to betoken where the facial feature should begin. This starts from the top which is the hairline, the eyes, the ears, the olfactory organ, and the mouth.

When y'all are done with the placement, yous can begin to sketch out the facial features using soft strokes. The meridian of the ears should be at the same level with the meridian of the eyes.As with the eyes, it should exist one eye autonomously from each other. The nostrils can start at the same level of the end of the ears with the mouth just slightly below information technology.

The Loomis Method

This method is a great way to understand the basic class of the head and specially those who have trouble when drawing the caput at unlike angle. Nosotros recommend the Loomis method for beginners because it is a very easy and simple way to construct the the structure all the way to the facial features.

It can exist quite hard to draw the head structure when y'all are trying to draw them through all the details and even more complicated, trying to draw them in in different angle. Andrew Loomis created a method (some called the Loomis Method) that simplifies the head construction in bones form. The get-go is a sphere for the cranium and the second, a block that represent the jaw and cheek bones.Check out the videos beneath on the process of using the Loomis method.

The Cranium (Sphere)

The attic is the main structure of the skull. The cranium protects the brain and holds most of the facial structure similar the eyes, eyebrow, olfactory organ, and the ears.To put it just, the skull without the mandible (jaw bone) is a cranium.

In the Loomis method, it is put in a simple for which is a sphere.But because the side of the head is flat, the sides of the sphere is cut off to stand for this. The expanse that was cut volition however look like a full circle in profile (side view) but at any other bending, it will look more oval-shaped with the sides that has been cutting being less visible and is viewed from unlike perspective. Divide the oval area into quadrants. The horizontal line indicates the the forehead line, while hairline is set at the acme line of the oval and the nose at the bottom cease of the oval. See paradigm for example.

Mandible (Cake)

The mandible provides structure for the chin and teeth. The mandible completes the skull when put together with the cranium.Facial construction that the mandible holds include the mouth, cheek, chin, and the jaw line. A block is now used to represent the mandible and is attached to the sphere.The peak end of the block is adhere to the forehead line of the sphere.

Different Angles

The angle of the head should be determined at the beginning of drawing the sphere. Here are some of the axis that affects the angles that you are going for.

Dividing The Face

After you have established the angle of the sphere (cranium) and added the block (mandible),it is time to split the confront into three department.First is from the the hairline down to the eye forehead.Y'all will notice that the hairline is aligned with the elevation of the oval.Second is from the countenance, which is aligned to the middle of the oval, to the nose just under the ears and the third is from the terminate of the nose down to the chin(which is about the aforementioned length of the other two section).Meet image for instance.

The most mutual fault beginners brand with using this method is to brand the third section which is around the jaw/chin section longer that it should be.The length of the third section that ends at the mentum is similar to the length of half the oval shape.The length changes depending on the perspective you are doing.

Now that you have the proper head structure established, it is easier to add the facial features to the head.

Recommended Books

Cartoon The Human Head by Burne Hogarth

Although taking a formal class of study in human beefcake will give you greater depth in cartoon the homo head as far as proportion is concerned, this book does go into more depth than a course would in terms of facial features.Content is express in latitude, but goes into good depth on multicultural features and crumbling.

Dynamic Figure Drawing by Burne Hogarth

This is a must purchase book for artists, animators comic book artists, or enthusiasts of effigy drawing, who take dreamed of drawing foreshortened homo figures and homo figures in activity from memory/imagination. This book doesn't comprise realistic anatomy, the author uses his ain version of human anatomy to explicate his methods and principles, these have to be taken as tools only and not rules. But afterward you lot have practiced from this volume hard enough you volition discover that your life drawing speed and skill is miles farther than when you started, I too recommend the other books by burne hogarth, dynamic beefcake, cartoon dynamic hands, dynamic heads, dynamic light and shade and dynamic wrinkles and drape. Simply one word of caution its very easy to become influenced by burne hogarths work, and your work might start looking like a clone of his .And then the key is get inspired not influenced, keep your own style and use this book to add together to that.

Drawing Human Anatomy by Giovanni Civardi

Why is this volume merely the finest reference book on human anatomy, y'all ask? Simple! Considering it conspicuously and succinctly itemizes the various muscle and bones structures of the human body. It is detailed enough so that even the nearly experienced creative person will find this reference material useful, yet it merely emphasizes the details that are relevant to the artist and then that even a novice can use this volume. You lot simply cannot find another book on the market that itemizes the human beefcake in such a succinct and useful way! Beware: this is a reference guide of the human beefcake – that is, information technology does not "teach" how to depict the human anatomy. For beginners, I strongly recommend pairing this reference material with a book that teaches the basic techniques of drawing the human anatomy.

Drawing Cut Edge Comics by Christopher Hart

I have almost every single volume on comic volume art written in the last ten years, and this one tops them all. By far.

I recommend this book not merely to people who want to be comic volume artists, merely likewise those who are interested in more "serious" art forms. The tips and tricks are indispensable for anyone drawing the human form or confront, regardless of the way.

I've read this book a hundred times, and I still use information technology every day for reference.

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October 12, 2022

past aedyn on

SOOOOO HELPFUL

I can draw a character wayyyy improve past using this base

Source: https://www.creativecomicart.com/basics-part-1.html

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